// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#define VISION_SAMPLEAPP_CALLBACKS

#include <VBase.hpp>
#include <Vision.hpp>
#include <VisSampleApp.hpp>
#include <Editor/VSceneLoader.hpp>

#include <EnginePlugins/EnginePluginsImport.hpp>
#include "vHavok/vHavokIncludes.hpp"
#include <vHavok/vHavokPhysicsModule.hpp>
#include <vHavok/vHavokRigidBody.hpp>

#include <ParticleGroupManager.hpp> 

#ifdef _VISION_MOBILE
#include <android/log.h>
#else
#define ANDROID_LOG_INFO 1
#define __android_log_print(x,y,z,...) (x); (y); (z);
#endif

// TODO: reference additional headers your program requires here

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)


